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Character Stats

Character Stats

Development Notice

This page is currently in development and will be changing in the near future.

Progression

  • [Level] Player Level Can be raised by gaining experience and effects which gear and items the character can use. Rewards 2 Attribute points per level.
  • [Exp.] Player Experience Experience points increase the character level each time the bar is full. Can be acquired by killing enemies, finishing quests and activities, and using some items.

Summary Stats

  • [Max. Health] Health Health Will be reduced upon taking damage of any kind. If Health falls to 0 the character dies.
  • [Max. Kymia] Kymia Kymia The Life Force used to cast spells and use skills. Slowly replenishes over time.
  • [Crit. Chance] Crit Critical Chance The chance of doing increased damage.
  • [Defense] Defense Defense Reduces amount of incoming damage.
  • [Damage] Damage Base Damage Damage of attack and base values used to calculate all skills and spells damage.

Attributes

  • [Strength] Strength Strength Improves Critical Damage Bonus (multiplier) and Block Amount. Increases Damage for Strength-based weapons: Sword Great Sword Hatchet Axe Hammer Mace
  • [Dexterity] Dexterity Dexterity Improves Attack Rate and Dodge Chance. Increases Damage for Dexterity-based weapons: Dagger Bow Dagger Thrown Knuckles Polearm
  • [Intelligence] Intelligence Intelligence Improves Skills and Spells damage. Reduces amount of damage taken by harmful effects (burn, shock, poison, freeze, bleed). Increases Damage for Intelligence-based weapons: Magic Stave Magic Wand Grimoire
  • [Wisdom] Wisdom Wisdom Improves the total Kymia that can be used to cast spells and use skills. Increases Kymia regeneration and Effects Resistances.
  • [Stamina] Stamina Stamina Increases Health and Defense.
  • [Luck] Luck Luck Improves Critical Chance, Counter-attack chance and Block Chance. Increases chances and quality of drops.

Detailed Stats

  • [Speed] Movement Speed Base character movement speed.
  • [Str. Damage] Strength Damage Base Damage for Strength-based weapons.
  • [Dex. Damage] Dexterity Damage Base Damage for Dexterity-based weapons.
  • [Int. Damage] Intelligence Damage Base Damage for Intelligence-based weapons.
  • [Atk. Rate] Attack Speed the rate of which the character attacks.
  • [Counter Atk.] Counter-Attack Chance Probability of inflicting retaliatory damage on an enemy after being attacked.
  • [Block Chance] Block Chance Chance of Blocking damage. Required a Shield to be active.
  • [Block Amount] Block Amount Amount of Damage mitigated upon Block.
  • [Dodge Chance] Dodge Chance The chance of completely avoiding damage.
  • [Crit. Damage] Critical Damage Bonus The extra damage multiplier when scoring a critical damage.
  • [Kymia Recovery] Kymia Recovery The rate of Kymia replenishment.
  • [Skill Damage] Skill Damage Base of Skill Damage.
  • [Effects Resist.] Effects Resistance Reduces damage of harmful effects (burn, shock, poison, freeze, bleed)
  • [Effects Chance] Effects Chance Increases chance of applying Effects on enemies (bleed, burn, freeze, poison, shock)
  • [Drop Chance] Drops Chance Rate of Drops frequency/quality.
  • [Life Recovery] Life Recovery The rate of Health regeneration.
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